The game borders on a pay-to-win version, with progression tracks that are paced in methods to nudge you towards paying VC rather than earning it. Improving your stats nevertheless relies on paying VC, and the costs increase exponentially the farther you update a particular ability.
There are loads of nice cosmetics to earn, and it's true a whole lot of fun dressing up your player in fresh kicks as well as the flyest Nike and Adidas apparel, but their exorbitant VC costs suck the life out of the adventure.
VC permeates the MyTeam way again, also. This mode functions as a fantasy-esque build-your-own-team endeavor where you make card packs to unlock players one of a roster which spans numerous NBA eras.
MyTeam can be captivating for long-time basketball fans such as myself who've Allen Iverson teamed up with Anthony Davis and may take this fantasy team roster into single-player or multiplayer games. However, the loot-box character of making card packs--that can be obtained by gradually earning MT points through new avenues like challenges, seasonal events, and turning in useless cards, or by buying them with VC--leaves the reliance on VC unsurprisingly egregious.
MyGM, which places you into the shoes of a group's General Manager, is a style worth mentioning. It is a sports management simulation dream, but changes here are just skin deep.
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